Monday, October 19, 2015

Position Paper #1 reflection

My first position paper ever went as pretty well as I expected: good but not great.

Strengths: 
I did a good job establishing ethos/pathos. My sources were valid and I organized my essay fairly well.

Weaknesses: 
I failed to full analyze my quotes in depth with a "because" statement which would have further supported my argument. My outside of class sources were also pretty weak. I also did not site my sources correctly.

Areas of Improvement:

I got a 5 which means I, "utilized 3 r more sources to convey a central argument, but their analysis is limited" That's ok but lack of explanation prevented me from getting a 7. In order to reach my goal of a 7 which is, " utilized 3 r more sources to convey a central argument, and provides a more complete analysis or demonstrates a more mature prose style. " I will sit down with Mrs. Neel to discuss my writing and figure out how I can develop that more mature style of writing.

Tuesday, October 6, 2015

"Games" by Steven Johnson Questions on rhetoric and style:

"Games" by Steven Johnson Questions on rhetoric and style:

1.        What is the thesis of Johnson’s argument? Is there one sentence (or several) that states it or is it implicitly stated?
a.        In the essay "Games" by Steven Johnson (2005), Johnson's thesis is that playing video games is not better or worse than reading, but instead games exercise different skills. This thesis is implicit and is not outright stated in the text.

2.        How does opening with the counterargument (in pars. 1 and 2) lay the foundation for Johnson’s argument?
a.        The counterargument in paragraphs 1 and 2 lays the foundation for his argument because it addresses the common assumptions that today’s society has about video games. He then later goes on to address these assumptions or conventional wisdom head on. This is an underscored aspect of common Rogerian style arguments.

3.        Discuss the effect of citing Dr. Spock and Andrew Solomon in the opening paragraphs. What purpose does Johnson achieve?
a.        In the opening paragraphs of "Games," Johnson was able to strengthen his argument and provide an appropriate layout for the thesis throughout the rest of his paper. It was effective for the reasons that he was able to bring in ethos for his readers from both sides. By quoting Dr. Spock and Andrew Solomon he raised his chances of grasping the attention of the opposing side, hence raising his chances of persuading those who did not agree with his argument in the beginning.

4.        What rhetorical strategies does Johnson use in his imagined response to the book as a challenge to the accepted practice of gaming (par.3)? Use your notes from EaA and/or your Glossary of Terms to help you with this.
a.        In paragraph 3, Johnson uses rhetorical strategies such as diction, syntax, and visual language in his imagined response to the book as a challenge to the accepted practice of gaming to effectively create a hypothetical argument to switch places of the arguments adversaries. Through these strategies, Johnson creates an overall negative feeling towards books and a positive feeling towards video games

5.        What does Johnson mean by “a kind of amplified selectivity” in paragraph 4?
a.        When he says, "a kind of amplified selectivity" in paragraph 4, Johnson means people only focus on certain isolated properties of books, and they projects worst-case scenarios based on these properties and their potential effects on the 'younger generation'" (pg 198).

6.        Discuss how Johnson uses analogy to develop his argument. Consider examples in paragraphs 5 and 11.
a.        Johnson utilizes analogy to develop his argument because by doing so he highlight the faults of the other side. He says, “When I read these ostensibly positive accounts of video games, the strike me as the equivalent of writing a story about eh merits of the great novels and focusing on how reading them can improve your spelling,” (Johnson 200). By using an analogy such as this, he illustrates how the benefits video games are, in fact, not being displayed in full color. These facts being said about them might be true, but are not showing the full picture.

7.        What specific beliefs and assumptions does Johnson challenge as he develops his argument?
a.        As Johnson develops his argument, he challenges the belief that reading books beats video games when it comes to your mind and intelligence, and that because they each have their own advantages and disadvantages, it is wrong to put them in the same category to show which is better. He used social media as a similar example, to make the assumption that both can be good if looked at individually.

8.        What effect does the shift between second and third person have on the essay? How does this shift help Johnson achieve his purpose?
a.        In "Games," the shift between second and third person helps separate the two medias, books and games. He achieves his purpose because he refuses to put them in the same category to one another, thereby bringing out  each of their importance. This separation allows people to appreciate their own advantages and capabilities, and even mark down on their disadvantages.

9.        Discuss at least three ways that Johnson establishes ethos in this essay. Cite specific passages that illustrate the relationship he tries to develop between himself and his audience.
a.        Johnson establishes ethos by displaying relevance to his audience by quoting Dr. Spock and using societal figures such as Michael Jordan. He also establishes ethos by using a Rogerian argument and exemplifying how the counterargument could also be right in addition to his own. Another way Johnson establishes his ethos is by not only stating a claim, but also exemplifying the claim. For example, he states, “in the presence of the recent past inevitably colors your vision of the emerging form, highlighting the flaws and imperfections,” (Johnson 197). He then goes on, “In this parallel universe, kids have been playing games for centuries—and then these page-bound texts come along and they’re all the rage. What would teachers, and the parents and the cultural authorities have to say about this frenzy of reading?” (Johnson 197). This helps him develop ethos because he exemplifies his points clearly.


Sources: Johnson, Steven. "Games." 50 Essays: A Portable Anthology. By Samuel S. Cohen. Boston: Bedford/St. Martin's, 2007. N. pag. Print.